Signals are a neat feature of Qt that allow you to pass messages between different components in your applications.
- Qt Designer Edit Signals Slots App
- Qt Designer Edit Signals Slots Tool
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Signals are connected to slots which are functions (or methods) which will be run every time the signal fires. Many signals also transmit data, providing information about the state change or widget that fired them. The receiving slot can use this data to perform different actions in response to the same signal.
However, there is a limitation: the signal can only emit the data it was designed to. So for example, a QAction
has a .triggered
that fires when that particular action has been activated. The triggered signal emits a single piece of data -- the checked state of the action after being triggered.
For non-checkable actions, this value will always be False
The receiving function does not know whichQAction
triggered it, or receiving any other data about it.
Connecting in Qt 5. There are several ways to connect a signal in Qt 5. Qt 5 continues to support the old string-based syntax for connecting signals and slots defined in a QObject or any class that inherits from QObject (including QWidget). If I make these connections via Qt Designer (Edit Signals/Slots mode) it works, but unfortunatly I need special handling for values that are going to be set. Here are these mutual connection, that I make in a constructor of my widget's class: @ QObject::connect( ui-FreqDial, SIGNAL( valueChanged(int) ), this, SLOT( SetFreqSpinBoxValue(int) ) ).
This is usually fine. You can tie a particular action to a unique function which does precisely what that action requires. Sometimes however you need the slot function to know more than that QAction
is giving it. This could be the object the signal was triggered on, or some other associated metadata which your slot needs to perform the intended result of the signal.
This is a powerful way to extend or modify the built-in signals provided by Qt.
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Intercepting the signal
Instead of connecting signal directly to the target function, youinstead use an intermediate function to intercept the signal, modify the signal data and forward that on to your actual slot function.
This slot function must accept the value sent by the signal (here the checked
state) and then call the real slot, passing any additional data with the arguments.
Rather than defining this intermediate function, you can also achieve the same thing using a lambda
function. As above, this accepts a single parameter checked
and then calls the real slot.
In both examples the can be replaced with anything you want to forward to your slot. In the example below we're forwarding the
QAction
object action
to the receiving slot.
Our handle_trigger
slot method will receive both the original checked
value and the QAction
object. Or receiving slot can look something like this
Below are a few examples using this approach to modify the data sent with the MainWindow.windowTitleChanged
signal.
- PyQt5
- PySide2
The .setWindowTitle
call at the end of the __init__
block changes the window title and triggers the .windowTitleChanged
signal, which emits the new window title as a str
. We've attached a series of intermediate slot functions (as lambda
functions) which modify this signal and then call our custom slots with different parameters.
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The intermediate functions can be as simple or as complicated as you like -- as well as discarding/adding parameters, you can also perform lookups to modify signals to different values.
In the following example a checkbox signal Qt.Checked
or Qt.Unchecked
is modified by an intermediate slot into a bool
value.
- PyQt5
- PySide2
In this example we've connected the .stateChange
signal to result
in two ways -- a) with a intermediate function which calls the .result
method with True
or False
depending on the signal parameter, and b) with a dictionary lookup within an intermediate lambda
.
Running this code will output True
or False
to the command line each time the state is changed (once for each time we connect to the signal).
QCheckbox triggering 2 slots, with modified signal data
Trouble with loops
One of the most common reasons for wanting to connect signals in this way is when you're building a series of objects and connecting signals programmatically in a loop. Unfortunately then things aren't always so simple.
If you try and construct intercepted signals while looping over a variable, and want to pass the loop variable to the receiving slot, you'll hit a problem. For example, in the following code we create a series of buttons, and use a intermediate function to pass the buttons value (0-9) with the pressed signal.
- PyQt5
- PySide2
If you run this you'll see the problem -- no matter which button you click on you get the same number (9) shown on the label. Why 9? It's the last value of the loop.
The problem is the line lambda: self.button_pressed(a)
where we pass a
to the final button_pressed
slot. In this context, a
is bound to the loop.
We are not passing the value of a
when the button is created, but whatever value a
has when the signal fires. Since the signal fires after the loop is completed -- we interact with the UI after it is created -- the value of a
for every signal is the final value that a
had in the loop: 9.
So clicking any of them will send 9 to button_pressed
The solution is to pass the value in as a (re-)named parameter. This binds the parameter to the value of a
at that point in the loop, creating a new, un-connected variable. The loop continues, but the bound variable is not altered.
This ensures the correct value whenever it is called.
You don't have to rename the variable, you could also choose to use the same name for the bound value.
The important thing is to use named parameters. Putting this into a loop, it would look like this:
Running this now, you will see the expected behavior -- with the label updating to a number matching the button which is pressed.
The working code is as follows:
- PyQt5
- PySide2
Let's say you have a class called Notepad that has a quit button and you want to handle when the button is clicked. First create a private slot in the class definition in the header file - Notepad.h in this example.
class Notepad : public QMainWindow
{
..
private slots:
public void on_quitButton_clicked();
..
}
On the Notepad.cpp add the following:
void Notepad::on_quitButton_clicked();
{
}
Note: from what I read it's good idea to follow the convention on_name_signal() for all your custom slots.
After scouring stackoverflow and the Qt forums I found a couple of ways to get the custom slot to show in the dropdown.
- Go to Signal/Slots mode by pressing F4 on your keyboard.
- Click on the button so that it changes color.
- Left-click and drag it to the top of the main window.
In this example we've connected the .stateChange
signal to result
in two ways -- a) with a intermediate function which calls the .result
method with True
or False
depending on the signal parameter, and b) with a dictionary lookup within an intermediate lambda
.
Running this code will output True
or False
to the command line each time the state is changed (once for each time we connect to the signal).
QCheckbox triggering 2 slots, with modified signal data
Trouble with loops
One of the most common reasons for wanting to connect signals in this way is when you're building a series of objects and connecting signals programmatically in a loop. Unfortunately then things aren't always so simple.
If you try and construct intercepted signals while looping over a variable, and want to pass the loop variable to the receiving slot, you'll hit a problem. For example, in the following code we create a series of buttons, and use a intermediate function to pass the buttons value (0-9) with the pressed signal.
- PyQt5
- PySide2
If you run this you'll see the problem -- no matter which button you click on you get the same number (9) shown on the label. Why 9? It's the last value of the loop.
The problem is the line lambda: self.button_pressed(a)
where we pass a
to the final button_pressed
slot. In this context, a
is bound to the loop.
We are not passing the value of a
when the button is created, but whatever value a
has when the signal fires. Since the signal fires after the loop is completed -- we interact with the UI after it is created -- the value of a
for every signal is the final value that a
had in the loop: 9.
So clicking any of them will send 9 to button_pressed
The solution is to pass the value in as a (re-)named parameter. This binds the parameter to the value of a
at that point in the loop, creating a new, un-connected variable. The loop continues, but the bound variable is not altered.
This ensures the correct value whenever it is called.
You don't have to rename the variable, you could also choose to use the same name for the bound value.
The important thing is to use named parameters. Putting this into a loop, it would look like this:
Running this now, you will see the expected behavior -- with the label updating to a number matching the button which is pressed.
The working code is as follows:
- PyQt5
- PySide2
Let's say you have a class called Notepad that has a quit button and you want to handle when the button is clicked. First create a private slot in the class definition in the header file - Notepad.h in this example.
class Notepad : public QMainWindow
{
..
private slots:
public void on_quitButton_clicked();
..
}
On the Notepad.cpp add the following:
void Notepad::on_quitButton_clicked();
{
}
Note: from what I read it's good idea to follow the convention on_name_signal() for all your custom slots.
Now open your *.ui file with Qt Designer. At this point I tried using the Signal/Slot editor to add the slot to the button on the GUI. The 'custom' slot we wrote above however doesn't show up when you click the slot dropdown.
After scouring stackoverflow and the Qt forums I found a couple of ways to get the custom slot to show in the dropdown.
- Go to Signal/Slots mode by pressing F4 on your keyboard.
- Click on the button so that it changes color.
- Left-click and drag it to the top of the main window.
4. This brings up the Configure Connection window
5. On the left pane select the Signal clicked()
6. On the right pane select Edit
7.
Qt Designer Edit Signals Slots App
This brings yet another window, select the + button.8. Enter the name of the custom slot, on_quitButton_clicked() in this case.
9. Click Ok and now you should be able to see the slot in the dropdown in Signal/Slot editor.